How To: Defeating Triple H in story mode at WrestleMania XX
With about five minutes remaining, make sure you have a signature move slot filled and that Triple H's meter is at a dark blue color, he is not moving from the mat, and that at least his head (and preferably his mid-section) are at a yellow, orange or red damage point. It also helps if there is no score yet in the match. Activate your special and give Triple H two Pedigrees to put him in danger. If one does not do it, then go for the pin. You should score an easy 1-2-3 to make it 1-0 in your favor. Then, go outside the ring and run laps around it to make Triple H give chase you. Do not let him catch you. He may Pedigree you a few times then roll you into the ring for an easy pin of his own, but the object is to run around the ring until the counter hits 0:04. Then, run in and even if Triple H pedigrees you to a "Danger" spirit bar, there would only be 0:01 on the clock and Triple H will lose 1-0.
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